Sunday, 26 May 2013

A Memory of Light - Chapters 14-16


(Sorry for the long delay, life intervened... how did I ever maintain this pace last year?)

In this section, the Black Tower plotline is resolved!

Contrary to established rules, it is now possible to enter Tel’aran’rhiod from the Blight, which is explained with the mild observation that barriers are weakening between worlds. Importantly, it will allow Perrin, Lanfear, and Slayer to later interact with Rand at Shayol Ghul while they are in Tel’aran’rhiod. While the story is rife with examples of impossible things becoming reality, when the author starts tweaking rules which remove well established restrictions, there is a chance that readers will find it too convenient to be believable. This is overcome to some degree by simply establishing that a change in rules has taken place, with no commitment towards it being of benefit or detriment to the heroes.

Perrin not only feels he has to stay near Rand, but also needs to investigate dangers to Rand, appointing himself as a sort of bodyguard.  While it was expected that Perrin might take on this role, it was both thrilling and surprising to see Gaul join him. So they set off to the Black Tower where Lanfear makes an appearance. Two opposing ideas are now associated with her. The first is her obsessive thirst for power and prestige, which Perrin recalls quite well, and is wary of. The second is the recent idea of her coming back to the Light, as introduced through her dialogue with Rand. Due to the elements of Eve and Pandora I identified in her mythical roots, I am predisposed to her seeking or gaining redemption. The nearly equal weighting of these ideas adds to the mystery around her goals, indicating she could go either way and no one would be surprised. “I chose my master. This is my price – unless I can find a way free of it.” Whatever she is after, she achieves it by helping Perrin, allowing him to remove a dreamspike at a very opportune moment.

The coincidental timing of Perrin’s actions is a little hard to accept, but the Wheel weaves as the Wheel wills, and that logic-defying clause allows the author to push the limits of coincidence in a manner that is explainable, if not entirely satisfactory.

Androl’s Talent for Gateways allowed him to make a miniscule Gateway over a very short distance even when the dreamspike was activated. The small Gateway he uses to catch Taim’s balefire presumably also only carried it a very short distance. Perrin’s deactivation of the dreamspike then frees Androl to make Gateways of any size, and he uses some exciting techniques to devastate Taim’s cronies and send two Forsaken running. After such an intense build-up, the resolution is nothing but satisfaction. Importantly, Androl and the other Asha’man have claimed their own freedom, usurping control from Taim with no observable outside help.

Androl isn’t the only character whose desperate actions amazingly bear fruit. Rand did the same on several occasions, notably at the end of The Eye of the World, when he thrice appealed to the Light to intercede and save him, and then was able to regain control of the situation. Androl makes no such appeal for deliverance, instead drawing on his defiance and will to displace the barrier which prevents his Gateways from forming. Why does this work?

The simple explanation is that time runs differently in Tel’aran’rhiod, and Perrin’s deactivation of the dreamspike is mirrored over a longer time frame in the waking world.

A different explanation requires delving into Androl’s character and the reason for his Talent. Androl is a dreamer and a searcher, and has traveled far and wide across the world trying to find the elusive conditions that will give him closure and peace. He may have traveled to more places and tried more paths in life than almost every other character. He knows himself as much as he knows the places he has been. Androl’s Talent and lack of ability in other areas is therefore a metaphor for his inner quest and lack of satisfaction with what he has found so far. Knowing himself is equated with knowing where he is, a condition required to form Gateways. When Androl finally succeeds in crafting his tiny Gateway, he has dug deep within himself and found that which he always sought elsewhere: the will to make part of the world fit his needs, to take his place as the heart and soul of the Black Tower, to defy Taim with his last breath and create the place he has long searched for. With this understanding comes his salvation, just as the dreamspike is deactivated.

The Black Tower itself has been a metaphor for Rand’s inner turmoil over the last several books. As he allowed his humanity to wither away, the Black Tower festered. At first the Black Tower represented a cherished dream for Rand, a safe place for men like him. By failing to nurture this dream, it could not sustain itself, and eventually went bad, until it grew to the point where it threatened his life and the world itself. Androl demonstrated that a powerful dream will draw others to it, others who can share in keeping it vibrant and secure. Rand’s naive hope that his project would be successful simply by establishing initial conditions, and then walking away, was proven to be foolish. The failed Black Tower experiment serves as a precedent for the upcoming conflict with the Dark One, where Rand will again try quick and easy solutions that will predictably fail.

With the Black Tower plotline resolved, it isn’t long before Taim shows up in the Borderlands to disrupt the desperate tactics of the Borderlanders. Lan can survive a duel with two Myrddraal at once, and repeated sorties on the field lancing Trollocs, but must flee before the Dreadlords’ siege engine. There is some entertainment in comparing how Byrne’s later use of Gateways as windows provides immensely more advantage than simply elevating channelers on a siege engine to have a better view of the battlefield. But for now, the edge goes to the Shadow.

In Ebou Dar, Mat once again entertains readers with his banter with Selucia. Mat is either thinking out of character or subconsciously adopting Seanchan ways of thinking: She had shaved her head again properly, now that she was no longer hiding. Tuon’s adoption of Mat’s ways is much more in character, and funny: “Are you bloody insane?” Mat asked. “Are you bloody stupid?” she asked.

The Heroes’ ability to spot Gray Men is uncanny. Even when wounded, a Gray Man is unnoticed by the keenest eyes in the Seanchan Empire. I attribute the Heroes’ success versus Gray Men to the ta’veren effect, increasing the dim likelihood of noticing them into a certainty. I think channelers and Warders were the only others to ever notice a Gray Man. There’s been some debate as to why the Shadow didn’t use more of these assassins. I reason that there was simply a lack of good targets, with most potential targets either unfindable or able to notice and kill them. I also suspect they are not very numerous, since their creation requires a sacrifice on par with Padan Fain’s, a dedication that is decidedly rare.

Rand has a swordfight with Tam, allowing him to learn how the loss of his hand has affected his perception of himself.  The missing hand has been more of an inconvenience than an obstacle in terms of Rand’s abilities to confront opponents, since he can channel even without it. By showing an example of weakness, the author is able to better showcase the inner turmoil Rand feels in the face of the Last Battle. Rand regularly tries to express certainty about his plan to kill the Dark One, but just as with his sword prowess, there are deep-seated doubts and weaknesses he worries about. Aviendha previously suggested taking the Dark One gai’shain might be a better path, and Moiraine now tries to dissuade him from his chosen course of action even as she urges him to commence his assault now.

Moiraine gets good tasting tea from Rand, a symbol that he does indeed have the right balance that so many of his motherly mentors have sought. Each of them has correctly foreseen that  as with so many of the obstacles faced by the characters, it is not Rand’s battle training or ability to channel that will lead to victory, but a matter of his character.

Galad and his Whitecloaks are perturbed by the Ogier’s violence. Their first instinct upon witnessing their savagery is to consider them Shadowspawn.  Galad understands that evil does not reside in the act of chopping down opponents, but the reasons for that act can be good or evil. If the Ogier’s violence is startling in its intensity and rivals the murderous actions of Trollocs, it is because once riled and forced to actions the Ogier would rather not have contemplated, their resolve to carry them out is unwavering. They embrace violence as the tool that will best allow them to continue their peaceful lifestyle.

Writing Lessons:

Do not break your daily writing habit. Once missed, writing time is lost forever.

Monday, 1 April 2013

A Memory of Light - Chapters 10-13

In this section, two ta’veren take to the field.
With allies waiting for reinforcements, the failure to lure Trollocs out of Caemlyn hurts the heroes badly, though not personally. Androl too is failing to find a means of escape, adding to the building pressure, which culminates with Lan’s retreat from Tarwin’s Gap when faced with Dreadlords.
At last, the Trollocs take the bait and pursue the Andoran army, falling into a trap of gunpowder and shrapnel. Elayne thinks the invention of these cannons will change warfare forever, with their destructive power acting as a deterrent no sane person would risk facing. The comparison with the nuclear era is easy to spot. Early gains by Elayne and Bashere are whittled away as the Trollocs adapt to the tactics. Birgitte’s personal struggle to keep some part of her memories and her confusion serve as a nice metaphor for the skirmishes and stalemate that is emerging.
Rand tries to intervene to help the Borderlanders, but is rebuffed by well-organized Dreadlords trying to cut him off from the source. Incapable of helping any of the forces any longer, he must accept Moiraine’s urging for him to march on Shayol Ghul.
In his dreams, Rand encounters Lanfear, and a long-awaited opportunity for Mierin to turn back to the Light is rejected. So close. So close to the Light, like a feral cat in the night, stalking back and forth before the fire-lit barn! He found himself angry, angrier than before. Always, she did this! Flirting with what was right, but always choosing her own path. Yet despite her rejection of love and Light, and her dejection at discovering how little she means to Rand, readers may still entertain the idea that she can be saved, that she wants to be saved after Rand reveals himself fully to her. This perception is key to her upcoming interactions with Perrin.
Perrin feels a tugging which he knows is Rand. He decides to act as Rand’s guardian, facing dangers which he cannot, such as at the Black Tower, and countering the agents he suspects are arraying themselves against Rand. It is disappointing that even at this late juncture, Perrin doesn’t describe the dreamspike to Rand, and perhaps benefit from Lews Therin’s insight and memories, or even tell Rand about Slayer, if only to assure him that Perrin will finish him. Perrin and longtime friend Gaul enter Tel’aran’rhiod in the flesh, which readers will have trouble convincing themselves isn’t an act of evil, for the only person who says different is Perrin himself, whose rationale is simply that it is not evil, just incredibly stupid.
Bornhald’s revelation that Padan Fain killed Perrin’s family is the first reminder that he is still up in the Blight, waiting for Rand, another danger which Perrin may be better placed to face than Rand.
Inventiveness allows the heroes to make progress in Kandor, whether by the use of Gateways for observation of the battlefield or by plans to include Aes Sedai as part of the military forces, which soon gives humanity its first uncontested and complete victory.
A feature of these last three Wheel of Time books by Brandon Sanderson has been the inclusion of a number of fan-friendly initiatives, from auctioning off naming rights of minor characters, to featuring the guardians of the largest Wheel of Time fan sites as innkeepers, to acknowledging fan theories in text. While there is a certain glee at receiving acknowledgement, such Easter Eggs can prove disruptive, taking a reader who is in the know out of the story. The same is likely true for any scene which has been heavily advertised to fans ahead of publication. Involving fans on an emotional level both rewards their long dedication and keeps them attached, so some kind of balance must be struck despite the potential disruption to the story. In theory, a minority of the millions of readers will be in the know, so by keeping these references subtle, the desired balance is reached.
Mat returns to Ebou Dar, which he realizes is his home more than any place else. Among his many fond memories, are those of Tylin.  After a year of analyzing the story and finding deep meaning in even simple descriptive paragraphs, I find the sexual context surrounding his affection for Tylin offers surprising ways to interpret the rest of this paragraph:
Tylin. Bloody ashes, but that had been a fun game. She had had the better of him time and again. Light send him plenty of women who could do that, though not in rapid succession, and always when he knew how to find the back door. Tuon was one. Come to think of it, he would probably never need another. She was enough of a handful for any man. Mat smiled, patting Pips on the neck. The horse blew down Mat’s neck in return.
Readers may never know whether these words belong to one author or the other, or a combination of both, making it harder to judge whether their use is intentional. Since the relationship with Tylin sets the context for the rest of the paragraph, I think the imagery is intentional, not accidental, and very much in line with Mat’s unconventional behaviour. However, as an author it can be inconvenient to find out you’ve unintentionally implied something you never intended, and it seems the context of such oversights is often sexual.
Writing Lessons:
Check your text for unintentional meanings.

Sunday, 31 March 2013

A Memory of Light - Chapters 7-9

In this section, the long war begins.
The ink is hardly dry on the Dragon’s Peace before planning for the conflict begins. Splitting the conflict onto three immediate fronts in Andor, Shienar and Kandor allows the author to showcase more characters playing roles and to balance momentum, so that even if one battle front goes well for the heroes, other dire situations maintain tension. If there is a downside, it is that with so many plotlines to juggle, some may get only short attention, if they show up at all, and if they play off each other, the complexity of the plotting increases. This intricacy, and the time needed for the author to handle it, is one of the reasons that The Wheel of Time came to feel bogged down. Much of what the author needs to establish now is the setting and placement of characters in each locale.
One of the four great captains is assigned to each of the battle fronts. Merrilor is maintained as Elayne’s central command location, a seemingly trivial decision that will dictate the setting of the Last Battle. A countdown for two locations will run out if a victory is not achieved in Andor quickly. Loial sticks his head in the story long enough to announce the Ogier will fight alongside the humans. The Horn of Valere is entrusted to Faile, who originally left home hunting for it. Lan sets the tone for the coming battle: no sadness, no mourning, only pride that when the time of their testing came, and victory all but impossible, the soldiers were ready, and did their duty, even unto death. Most importantly, the men of many nations fight together, as they never have since the Age of Legends.
The events beginning the conflict have an air of finality. Elayne torches her home city, and reveals the father of her children, admitting there can be no safety for them since she herself is a target. Evin is turned to the Shadow with little fuss, and it seems inevitable that Androl will receive no outside help. Bulen and other Borderlanders give their lives for small, but meaningful causes in their battle. Their sacrifices buy time, but Agelmar tells Lan that even so, they will eventually retreat and give up the land their comrades paid for in blood. Each painful decision is made in the name of duty, necessary evils meant to improve their marginal chances against the Trollocs. Lan grudgingly realizes he will abandon his lost home of Malkier yet again, because duty to his fellow men compels this grim course of action.
Through the preparations, the author maintains each character’s personality, highlighting the unique way in which they think instead of committing solely to plot-based descriptions. Elayne held out for the most advantage when the Dragon’s Peace was signed, and now Egwene can’t help but lament that all of the choices arrayed before her undermine her authority, regarding Elayne’s place at the head of the armies: Refusing her would set a bad precedent. As would obeying her.
Egwene also keeps up her intense hatred of the Seanchan, despite that humanity needs the two forces to be allies. Egwene embraces the use of the name Leilwin for the hated Seanchan woman Egeanin, happy to remind her that she is less than nothing in Egwene’s eyes.
Despite the overwhelming military aspects of the story, small introspective moments point to the possibility that some non-violent means may give the key to victory. Lan prefers to use Aes Sedai as useful tools rather than weapons, and Rand considers grand philosophical questions as he evaluates his chances for success. Was the flame alive? It ate, it moved on its own. You could smother it, so in a way it breathed. What was it to be alive? Could an idea live? A world without the Dark One. A world without evil. There have been clues in earlier books as well, notably Verin’s assertion that the Last Battle would not be fought in the way that Rand imagined. Little reminders such as this one will keep the reader from being distraught if the greatest battle of all time isn’t resolved through battle.
Elayne and Rand share a last night together, exchanging gifts and revealing their deepest feelings and secrets. Elayne represents Rand’s present, while Aviendha and Min were his past and future. Elayne embodies Andor, especially now that Caemlyn is burned. Andor itself represents a set of morals and ideals that Rand was raised with, given to him by Tam. Through these ideals, Elayne represents what is best in Rand, the core of his being, his shining heart, like the gleaming city on the hill, the oldest and most respected of the Nations to rise after Hawkwing’s empire shattered. Elayne is all that is good, and when Rand tells her who he is now, her reaction is acceptance and love, unlike anyone else’s.  
Writing Lessons:
Keep your characters in character, no matter what exciting events are taking place.

Sunday, 24 March 2013

A Memory of Light - Chapters 5-6

In this section, Long-anticipated and hoped-for happy things happen.
With the Last Battle slated to bring mankind to the brink of extinction, the author knows that some upbeat moments are needed to balance out these dire events, or the reader may grow weary. There are several reminders that this is the last quiet time the heroes expect to have, such as Rand’s shower with Aviendha. In the morning, she asks him for a future favour and he agrees to hear it when the time comes.
Rand reveals more of his peaceful weaves as he erects a pavilion with the Power while grass flourishes beneath his feet. Despite that he can wield great destructive power, in these scenes Rand shows off the value of utilitarian weaves which impress as much or more than any aggressive weave might. As much as the assembled people might wish for weaves that can save them, Rand inspires more hope simply by making grass grow.
News from Caemlyn is handled perfunctorily. Egwene and Elayne cannot afford to let it affect their decision-making, yet the summary discussion of the city’s demise gives a feeling that the author needs to simply drive the plot forward, explain the strategy quickly, and not belabour the point. This feeling will arise often throughout the book, but given the length of the conflict, it may be just as well to have events recited rather than seen, even if it goes against one of the cardinal rules of show, don’t tell.
The Sea Folk make what might as well be their final appearance, without even one of them named. The Sea Folk played an important role in earlier books, if irritating to many readers, being one of the first groups which the heroes had to accept rather than overcome or bring under their wings. This proved to be a key theme of the series, that of acceptance of others, despite vast gulfs between the cultures that separate them. The Seanchan would later drive that point home even more forcefully, remaining a final obstacle to the Dragon’s Peace when the meeting at Merrilor concludes.
Entire chapters of past books were dedicated to preparations for meetings such as this one, so things feel rushed when six pages after showing up on the field, the meeting begins. Illian and Tear are used as proxies for all the rest, yet the threat of Nations coming to blows feels minimal. Egwene correctly sees that no one will move until the true conflict between Amyrlin and Dragon is resolved.
Rand himself had suspicions of Demandred masquerading as Roedran, given his late decision to show up, and wonders where he is hiding, a blunt reminder that the secretive Forsaken may play a major role in the Last Battle.
Rand makes his three demands, setting off frantic discussions amongst the world’s leaders. Despite his attempts to eradicate war, flaws are shown which undermine his objectives and make his treaty untenable. The old friendship between Rand and Egwene ought to stave off a stalemate, yet even their trust of each other has been damaged. “I’ve known the White Tower’s guidance, Egwene. In a box, beaten each day.”
Consensus is as far away as it has ever been, Rand’s plan seems destined to fail, Egwene has resorted to hurling insults at him as when they were young, the Dragon’s peace offends the pride of every nation, and Rand can’t even get his closest allies to agree.
Into this, pulling Rand back from the edge of the precipice, comes Moiraine.
She has a knack, as she says, for showing up at the right place just in time. Years of traveling the world in search of Rand have allowed her to forge lasting bonds with Borderlander rulers. Her cousin is betrothed to Darlin, and she is aunt to the leader of the Children of the Light. She brought the current Amyrlin Egwene to Tar Valon, bonded the uncrowned king of Malkier, and was in line to a throne herself. Moiraine is as well connected as anyone in this story could be, and she alone can bring order where this group dissents.
Quoting the Prophecies of the Dragon, the Karaethon cycle, Moiraine directs gentle barbs at each of the attendees, reminding them what will happen, not what must happen. She presents the prophecies as a done deal, beyond negotiation or appeal, they are simply fact.
Once she has quelled the group, and they are willing to listen again, she steps to the sidelines as others begin serious discussion of flaws and possible solutions. Rand must get the Seanchan to sign, or it is all void. Possibility of disputes is solved when Aviendha insists on including the Aiel, who are assigned the role of protectors of the peace.
Rand’s other conditions are then addressed. He easily agrees to let someone else command the forces of the Light, so long as there is agreement. When Egwene’s name is put forth, talk returns to breaking the seals, and Moiraine easily sways Rand’s position, so long as she signs. With her major complaint addressed, Egwene concedes, leading a flurry of other nations to do the same.
Of all those who should follow the Amyrlin’s lead, longtime friend and lower-ranking Aes Sedai Elayne should be amongst the first, yet she holds out until the very end, petulant as ever. Though it annoys her many detractors, Elayne behaves as one trained by Merrilin and Morgase, exacting the greatest price for her aid, perhaps making subtle use of her rumoured love with Rand to position herself above all other rulers.
The emotional high note comes as a result of them all setting aside their differences to work together. Unified, Rand sets them a first task, one they eagerly accept. Lan’s army fights alone, in a war that cannot be won, an extension of his own personal war. They haven’t been seen since marching into Tarwin’s Gap at the end of the last book. Having attached themselves to Lan, they now face the same fate he always foresaw for himself. Within the hour, they will be overrun and killed, and Lan leads a final charge, hoping to deny the Trolloc hordes until his last breath. Unlike the fall of Malkier, when nations and Aes Sedai failed to come to Malkier’s aid for selfish or political reasons, this time those reasons have been set aside in favour of a more important need, to stand together. Lan’s charge gave the world another chance to do things right, and they do so in force. Even Lan can’t help himself: He didn’t just smile, he laughed… “Malkier lives on this day!

I had previously identified that Nynaeve plays the role of Rand’s conscience, which begs the question of what Moiraine’s role is. Moiraine represents Rand’s sense of duty. It is a duty to protect his fellow townsfolk that leads him to set off into the world, following Moiraine. It is Moiraine who continually tried to push Rand towards what he must do, just as she does to the participants at this meeting, though much more gently.  Rand rejects Moiraine and his duty when he sets off into the Aiel Waste. Moiraine is being dutiful when she destroys Lanfear, doing what Rand cannot bring himself to do. And now at last, it is no coincidence that her reappearance immediately leads to fulfillment of the duty to Lan, her former warder, providing uplifting closure to the woeful tale of Malkier.
Writing Lessons:
For an event to be uplifting, it must have personal meaning to the characters and readers.

Thursday, 21 March 2013

A Memory of Light - Chapters 1-4


In this section, Rand returns as a point of view character while dire events transpire at the Black Tower.

The familiar opening shows a world failing, withering, dying, awaiting the end. Rand’s appearance disrupts that imagery with happiness: Laughter broke the air.

While Moridin’s forces feel assured of victory, Rand is more hesitant, concocting a plan he isn’t sure can work, revealing that he wishes to kill the Dark One himself. The key element of the plan involves breaking the seals on the Dark One’s prison, which drives a wedge between him and Egwene. Egwene has a clue left by a Dreamer, a well known and oft studied clue: Wait upon the Light.

Rand pays attention to Roedran, inciting the reader to do the same, yet it seems unlikely or undesirable to the reader that such a minor character can suddenly play a meaningful role. It turns out that this is a feint; Roedran is being mildly played up to attract attention while keeping the reader guessing about Demandred’s whereabouts a little while longer.

Rand correctly surmises the Shadow wants to prevent the heroes from unifying, and the bold attack on Caemlyn threatens to do just that. More importantly to the story, Caemlyn is the central city, the gleaming jewel on the hill, the heart of the civilization that emerged after Hawkwing’s death. Its fall symbolizes the last cutting of ties to the old, the end of all that was good. It symbolizes that all the people of the world have left is each other now, even though most of their nations and cities still stand.

Talmanes’ overly heroic death is averted by Nynaeve’s healing.  This doesn’t sit well, as it indicates an unwillingness to let even a secondary character die, and cheapens the stakes. On a reread, it may instead have been intended to deliberately mislead, so that when well-established heroes die later, it will be even more shocking. If an author goes to such great lengths to keep this character alive, a payoff is expected. Does Talmanes have a critical role to play which no one else can do? Is there some clue in the way he embraced death which he can teach a main hero? Or is this just one of many death and resurrection parallels throughout the story?

Perrin and Elayne urge Rand and Egwene to talk, not argue, when they meet on the morrow.

At the Black Tower, Androl commits to a course of action, abducting and questioning one of Taim’s men. While the characters at Merrilor debate what to do and talk about events at a distance, it is Androl’s sections which provide the excitement. No matter that Androl is a new character and Pevara is a Red Sister, and that readers generally identify with Rand and Egwene closely, having followed their adventures for thirteen books. All it takes is a lack of action on their part to thrust Androl’s plotline to the forefront. It helps that readers are mildly unsure whether Androl’s events take place precisely on the eve of the meeting at Merrilor, and that they expect Taim’s men to play some role in disrupting those proceedings. Readers expect that the Black Tower storyline will play directly into events surrounding Rand. The fact that this turns out to be false doesn’t lessen the excitement immediately felt as Androl’s plan comes apart and he and his followers are overwhelmed as they rescue Logain. Logain’s own role and foretold destiny also help lift this plotline above the main storyline.

Aviendha comes to Rand, and for the last time he makes a halfhearted attempt to try spare a woman any pain. As always, the woman points out that she is truly an equal, and must therefore be allowed to choose on her own what pain and risks she will accept. Rand finally accepts this, and immediately reaps the rewards.

The dreamshard scene reminds readers that Moridin and Rand are linked somehow. The possibility that many of their early interactions took place in a dreamshard is raised, and offers an explanation for many small mysteries from the early books.

However brief the Moridin-Rand scene is, it contains emotive power in the cool verbal parrying between them. In just four pages it covers Lanfear’s relationship with Lews Therin, Moridin’s self-loathing, Rand’s desire to protect his loved ones, dreamshard physics, discussions on fate and destiny, Rand’s ultimate plan revealed to his enemies, and a surprise ability that sends Moridin scurrying. Any interaction between the principal hero and antagonist is bound to excite the reader, and this short section hits with everything it can. Hammering at the raw nerves of either character and addressing their worst fears is wonderfully effective here.

On the back of the hope raised by Rand’s small victory over Moridin, everything runs smoothly for Androl up until the last second, when hope is dashed. This too is a great example of stringing disparate sections together based on the mood the author wants to convey. Rand’s victory leads to Androl’s early success which reinforces expectation of Androl’s ongoing success, right up to the last second.

Writing Lessons:

Readers will perceive importance with the things the author treats with importance.

Sunday, 17 March 2013

A Memory of Light - Prologue

Sorry for the lengthy wait, life struck and added to the time I needed to digest A Memory of Light.
In this section, new point of view characters foil readers’ expectations.
Oddly, Bayrd the Andoran soldier is introduced as a new character. It’s odd because there are already a multitude of other characters in which readers are already emotionally invested. Why introduce him at all? In this case, Bayrd’s story ties up a few loose ends, telling what happened to one of Elayne’s enemies and showing that across the world, ordinary men recognize the signs of Tarmon Gai’don and decide to join with whatever army they can find so they can march against the Dark One. Bayrd and his companions stand in for all the other people which the author can’t afford to show. It’s still meager benefit against the risk of displeasing the reader, but the other possible reasons for including are misleading. Weapons failing? Rejecting immoral authority figures? The act of creating as a ward against the Dark One? The lack of other good explanations for this section gives each of these possible other explanations added weight, whether it is intended or not.
Talmanes appears between every other scene in the prologue, leading a desperate defense of Caemlyn. The alternating structure of the prologue increases the sense of urgency over what a straightforward telling would have done. This structure is highly atypical of most Wheel of Time books, which would normally avoid interruptions in the midst of an action sequence, except to show other players within that same action sequence. It is however common in other fantasy stories, serving to delay resolution and increase the reader’s curiosity and emotional involvement. The difficulty here is that Talmanes is a secondary character, and spends a great deal of time searching for cannons, two things which reduce a reader’s engagement. The author wisely first portrayed Talmanes’ actions in saving the citizens of Caemlyn, forging an emotional bond with Talmanes before sending him off to save the new weapons, which so far offer more hope than proof of effectiveness.
Isam offers a peek inside his grim upbringing in the Town, a way station in the shadow of Shayol Ghul itself. The initial description represents Isam’s life: “The building would have been called an inn elsewhere, though Isam had never seen anyone inside except for the dull-eyed women who tended the few drab rooms and prepared tasteless meals. Visits here were never for comfort. He sat on a hard stool at a pine table so worn with age, it had likely grayed long before Isam’s birth. He refrained from touching the surface overly much, lest he come away with more splinters than an Aiel had spears.” Women, food, and simple furniture all fail to live up to the most meager of expectations. What isn’t bland is likely to hurt him. It’s all symbolic of life under the Dark One, and the reader can’t help but feel a twinge of pity for Isam, or hope that there is something of him to be salvaged. These feelings come from the way Isam stands in contrast to his surroundings. Longtime readers know Isam is nasty, but as presented here he becomes rather sympathetic in comparison to the red-veiled Aiel called Samma N’Sei, or the Forsaken who use and discard him. Coming so soon after Lanfear’s appeal for help at the end of the last book, there is reason to wonder whether Isam, or Luc, has any interest in ending his service to the Shadow. Once again, such an assumption will prove to be misleading.
Clues reveal these Samma N’Sei are Aiel men who can channel, but have been captured and turned to serve the Shadow. This secret army of channelers made a surprise appearance at the end of Towers of Midnight, stacking the odds against the heroes, who don’t yet know they exist. Having successfully avoided revealing the existence of these evil channelers throughout the entire series, readers expect a big payoff when they enter the fray. Readers may dread the outcome for their heroes, they may resent their sudden appearance, but they will expect big things from the Samma N’Sei.
Leilwin approaches Nynaeve to offer help, but finds her past mistakes impede her chances of having her offer accepted.
Aviendha returns from Rhuidean, and realizes this is the last possible night for her to be with Rand.
Androl and Pevara act out the same tale that recurs throughout the series; that of deciding whether to trust someone who is very different from yourself. A quick exchange of background stories aims to make the reader care about these men but it is Androl’s drive which creates the greatest interest. The overwhelming sense of danger built up over the last several books outweighs all other considerations though, and now a countdown element is added as Androl’s group suspects their time is dwindling. Allies turn to Taim’s side overnight. Androl is weak, his Talent useless. Yet more than Bayrd or Talmanes, readers want to see him rise up and succeed. Connecting Androl’s personal desires to the Black Tower’s fate, which is already foremost in readers’ minds, allows them to care deeply about him despite his sudden appearance at the end of the series.  
Moghedien learns that Taim has joined the ranks of the Chosen. Her perspective also allows readers to learn about Sindhol, Dreamshards, Demandred’s whereabouts, Graendal’s fate, and other tempting morsels of Moridin’s plan. Disappointingly, Taim and Demandred appear together, at the same time, seeming to drive the final nail in the magnificent theory that Demandred is Taim. But if Kari al’Thor can be a dreamshard fabrication, why not one of these two? HA! I’ll never yield!
Moridin’s last command is chilling, setting the stage for the Last Battle: “The last days are upon us. In these hours, you will earn your final rewards. If you have grudges, put them behind you. If you have plots, bring them to completion. Make your final plays, for this… this is the end.”
Those words rev me up every time I read them! AAAAAAAAA!!!!

Writing Lessons:
Make a character appear sympathetic by showing them in contrast to something worse.

Thursday, 31 January 2013

A Memory of Light AUDIOBOOK Chapter 3


Writing for a listening audience is different from writing for readers. An audio performance can add dynamism to the story, but it can also cement a certain interpretation in a listener's mind when emphasis is placed on one word over another, or when a character is portrayed in a certain way.

I have the good fortune of presenting a short audio clip from Chapter 3 of A Memory of Light, provided courtesy of Macmillan Audio. Let's examine the difference. You may find it fun to play the clip as you read the analysis.




Fans have awaited the resolution of the Black Tower plotline for three books. Sanderson makes use of their impatience, maintaining a slow boil, inching the plot forward slowly. Setting the mood for the Last Battle, the author continually dangles hope before the characters then yanks it away soon after. In this audio clip, Welyn’s proclamation deflates the reader’s hope that Logain will prevail over Taim. Hope is restored by the scepticism shown blatantly by Jonneth, or more subtly by Androl. But that scepticism must remain muted or those who express it will be crushed.

The actor’s distinct voice for each of the speaking characters in this clip makes it easy for listeners to distinguish between them, and it replaces or adds to the other tags used in the text to distinguish characters from each other. Welyn doesn’t have a Seanchan slur, or an Illianer’s distinct grammatical structure, nor does he have tag words assigned for his sole use (such as curse words for Mat, Uno,  or Elayne), yet the tone and pacing of his speech are distinct from any of the other characters in the scene.

Written text retains the possibility of easily flipping back a page, or a few paragraphs, to remind yourself of a detail, or replay the conversation. Paragraph division itself helps the reader understand structural and conceptual leaps. Yet with an expressive voice, an audio presentation of the same text commands the reader's attention, adding a dimension to the story that didn't exist as a text alone. Other media such as comic book and film adaptations offer similar trade-offs, possibly altering the original vision in order to augment some particular aspect of the story. Sanderson's compact and to-the-point text lends itself well to the audio format, since he prefers to paint a cursory sketch of the locale and let the audience fill in the details. His focus on dialogue over description allows the audio presenters to take a more active role in bringing the story to life.

A few elements of this section keep the listener’s emotions flipping between fear and doubt. No context is given for when this takes place in comparison to Rand’s activities, so the listener has to consider that Welyn may be telling the truth. Withholding context creates uncertainty, and the primary concern it raises is that Logain has yielded to Taim and Rand remains unaware of the danger at his side. 

Androl is ‘feeling chilled’ as he listens to ‘the thing with Welyn’s face’. Up until those phrases are uttered, the description of the room and the people gathered are unremarkably normal. The abrupt shift to these strange descriptions establishes instant doubt in Welyn’s tale, which then raises more questions about Logain’s situation, whether Rand has been in contact with Taim’s men, and how Androl and his friends will avoid notice and escape.

Writing Lessons:

Use tags or other tools to give each character a distinct voice.